Sets and scenes
Save a deck setup for later, capture section combinations, and prepare scenes before a timed launch.
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A performance set saves your deck setup for another session. A scene captures a combination of sections and deck mixes that you can launch during a performance. Use a named set to organize the show, then use scenes for the moments within it.
Save a performance set#
- Load the tracks you want to use and adjust their stem choices, levels, playback modes, and channel settings.
- Open the performance set controls and choose Save As…, or press Command+Shift+S.
- Enter a meaningful name and press Enter. Escape cancels the name entry.
- Use Save or Command+S to update the active named set later. If there is no active named set, Save opens the name editor.
Sets include the loaded track references, session tempo and master key, master level, crossfader, both launch grids, deck settings, and scenes. They recall a stopped setup, so saving a set is not a recording of the performance or a promise to resume a playhead at its exact position.
Wait for pending track loads and set operations to finish before saving. A useful naming scheme is the event or project followed by a variation, such as “Late set — vocal opening”. Use Save As… to keep a separate variation.
Recall a saved setup#
Select a saved set with the previous/next controls, then choose Load Stopped. Stop every deck and wait for pending audio work to finish first. Grit refuses recall while decks are active or the audio device is unavailable.
If the current setup contains unsaved scene work, the first load attempt asks you to save it or confirm discarding it. Save work you want to keep before continuing. After recall, check the tracks and levels, then launch the opening section yourself.
Deleting a set requires a second press of Confirm Delete within the confirmation window. Make sure the selected name is the one you intend to remove.
Capture a scene#
- Open Scenes in Perform.
- Launch the sections you want to combine and adjust each deck’s mix.
- Click + Capture.
- Open the scene’s ⋯ editor to rename it or refine its actions.
Capture includes master BPM, playing sections, and each deck’s stems, volume, mute, EQ, filter, effects, and pitch. Stopped decks become Stop actions. This matters when recalling the scene: a deck that was stopped during capture will be instructed to stop.
In the editor, choose a section for a deck, Stop, or Continue playing. Continue playing leaves that deck’s current transport running rather than selecting a new section. You can also adjust the scene’s stored tempo and deck mix. Editing this draft does not change the mix currently playing. Save the editor with Enter or its save control; Escape closes the draft.
Save the performance set after arranging the scenes you want to keep.
Prepare, then launch#
Each scene shows its readiness. Ready means it can launch; Needs tracks, Missing, or Load failed means you should inspect its details before relying on it.
Use the scene’s Load button to prepare its required tracks without starting playback. Once ready, click the scene name to launch it. The first eight scenes also have Option+1–8 shortcuts.
Scenes use the Sections grid described in Performing with Grit. Watch the preparing or queued state and its beat countdown. Cancel clears an in-progress scene preparation or queued launch.
Rehearse the full sequence once after changing tracks or section boundaries. If a scene needs unavailable music, resolve it through Library and import before the performance.